ENG 225 11.M: Rest of Year Calendar

Today’s Plan:

  • Rest of Year Calendar
  • Reviewing the Representation Projects
  • Williams and Bizup in action

Rest of Year Calendar

Here it is.

Review Representation Projects

They were good!

If you would like to revise and resubmit your paper, please let me know. I will accept revisions until Friday at midnight.

Williams and Bizup in Action

Let’s use their emphasis on characters and actions to revise the following sentences:

  • Different games approach this player/avatar observation in different ways; with the TellTale studio games, for example, offering no direction whatsoever as to the ethical weight or impact of the decisions they ask you to make.
  • To gather the pool of these games to analyze, STEAM was used as a search engine tool. The Filters used in the search were; Action, Adventure, and Female Protagonist.
  • Ratings are based off of game content and dictate the audience for the game, so this paper was based on the belief that it is crucial to research what gender tropes are often presented across ratings.
  • Only the professional ratings were used when documenting the games while the use of user generated ratings were avoided as to provide a more general popularity scale rather than users opinions.
  • In an effort to avoid falsified data, the group of researchers made the decision to also keep the inclusion of games that lacked human representation on their cover art.

Homework

Read McGonigal 29-52. Reading Questions (address 2 of these in your gaming journal):

  • How/why can games help block pain or anxiety? What scientific concept does McGonigal introduce to support this claim?
  • What is flow? What conditions have to be in place to achieve it?
  • Why are games “better” at managing pain/anxiety than books or movies?
  • What is the relation between casual games and mindfulness?
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