ENG 231 12.W: Rest of Year Map

Today’s Plan:

  • Rest of Year Map

Rest of Year Map

Hi all. I’ve figured out our rest of year map:

  • Apr 5: Chap 15 + 16
  • Apr 7: Chap 17
  • Apr 10: Chap 18
  • Apr 12: Chap 20 (+21?)
  • Apr 14: Chap 22
  • Apr 17: Chap 23
  • Apr 19: Chap 26
  • Apr 21: Chap 27
  • Apr 24: Chap 28
  • Apr 26: Chap 29
  • Apr 28: Chap 30
  • May 4 [exam period 1:30-4:00pm]: Chap 31+32, Final Google Form

A few notes:

  • I will continue to create writing responses in Canvas, that seems to be the easiest path. I am hoping to reserve the last 10 minutes of class on Friday so we can review the week’s play and generate potential questions together.
  • Attendance is extremely important over these last four weeks of class due to the unique nature of the project. And I expect everyone to attend the Final Exam Session, since it it taking the place of a final paper.
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Red Sox 2023 Season Forecast

Mostly rainly. Very slim chance of sunshine.

Mourning What We Lost

I’ve been dreading writing this season’s preview, if only because it means coming to terms with what the Red Sox have become, which means coming to terms with promises lost. If you just want a preview of this year’s team, skip down to the next section. Otherwise, let’s ride the sad train.

After the 2018 World Series victory, the future promised to be bright. After all, the Red Sox had an incredible core of young talent headlined by Mookie Betts, perhaps the best player to wear the uniform since Ted Williams (Carl Yastrzemski and Wade Boggs have voices in that conversation). Betts, Bogaerts, Devers, Benintendi, and Bradley were young, organizationally-developed players under team control.

Whether through being miserly or through a lack of foresight, the Red Sox were unable to reach a long-term deal with Betts. And so Betts is traded to the Dodgers. In 2021 I wrote that Bloom got a solid return for one year of Betts, but that he should never have had to make that trade in the first place. Between the cost of a ticket and the size of the media market, the Red Sox shouldn’t be losing generational superstars. [Side note: Bloom isn’t popular around Boston these days, and I think part of his narrative will become trading Betts for Verdugo. That isn’t fair–the star of that trade was Jeter Downs, who slashed .269/.354/.507 across 107 games at A+ in 2019. He was a legit top prospect. Why he fell apart after COVID will always be a mystery, but I doubt Bloom could have done anything to prevent it].

I could swallow it because trading Betts supposedly granted us the vaunted “financial flexibility,” which would presumably be used to retain the rest of that young core. Except that isn’t what happened. Bradley always had a questionable swing (hence his extreme hot and cold swings) and was wisely let travel to Kansas City. Benintendi went through a rough patch and was also dealt to KC. I wasn’t as big a fan of this one, but it was certainly defensible at the time. The verdict on this trade will likely be determined this season, as Josh Winckowski fights to hold onto a rotation spot (see my “Fun!/?” list below).

The vaunted “financial flexibility” made available via Betts’ departure wasn’t earmarked for Bradley or Benintendi. No, that money was for extending Xander Bogaerts and locking up Rafael Devers. The latter has been locked up, albeit at probably 30 million dollars more than they would have had to pay had they not waited until the last possible moment to get the deal done. I tend to think that fan reaction to Henry’s appearance at a winter event might have accelerated and finalized those negotiations. Good job fans. Keep booing. But, to close this point: they ended up signing Devers to a 10/313 million dollar deal–which feels like a bargain in the midst of this off-season’s drunk-fantasy-auction-with-Monopoly-money extravaganza. Had they signed this deal last off-season, they could have likely locked up Devers for something more like the 8/260 million dollar deal Nolan Arenado signed with the Rockies in 2019 (say something like 10/285 given Devers’ defensive liabilities).

I’m happy that Devers will be around for the next decade. But Bogaerts is gone. And this is unforgivable. Not that they should have matched San Diego’s 11/280 million dollar deal. That is lunacy. But negotiations should never had reached this point. Last off-season, the Red Sox signed Trevor Story to a 6 year 120 million dollar contract. I wrote last off-season that I questioned this deal for two reasons: first, Trevor Story’s road splits outside of Coors Field were quite mediocre: a .958 in the thin skies of Denver vs. a .739 on the road. For those who aren’t into stats, that’s an almost unheard of difference; the difference between being a Hall of Famer at home and a taking a trip to the Paw Sox on the road. But I noted that he is an excellent defender who immediately upgrades second base, a position in which, after the demise of Downs, they were quite thin. However, I also noted that signing Story feels like an insurance move one would make if you didn’t plan on retaining your star shortstop. And–here’s the kicker–after signing Story for 6/120, the Sox offered Bogaerts a 4/90 million dollar extension. That’s bad y’all. Had they just offered Bogaerts something like 5/120 or 6/145 in place of signing Story then he likely finishes his career in Boston.

The 1975 Red Sox thought their future was bright. After a devastating loss to the Big Red Machine, they looked to a future with Cartlon Fisk, Freddie Lynn, Jim Rice, and Dwight Evans. And due to the miserly Yawkee family, that future was never realized. Imagine the 1986 World Series with Freddie Lynn (who slashed .287/.371/.499 for Baltimore in 112 games) and Carlton Fisk (who, admittedly, had the worst season of his career in 1986. But, jeez, the 1984, 1985, 1987, and 1988 seasons were just incredible). History, it feels to me, repeats itself.

This Team Will Not Be Good, But There’s Some Fun To Be Had

Okay, on to the preview. So ZIPs projects the Red Sox to win 79 games in a loaded AL East. In his write-up, Dan Szymborksi optimistically proposes that the Red Sox could win 82 or more if they can replace Story at second base. Maybe Arroyo can finally break through or David Hamilton can hit enough to hold the role (more on Hamilton below). But–understand this dear reader–82 wins is very likely the ceiling for this team. That ZIPS projection expects 26 starts from Chris Sale, 23 starts from James Paxton (lol), and 28 starts from Corey Kluber. Dear reader–dearest reader–if you believe this will happen then I, in the words of Charles Benea, have some lovely beachfront property in Florida that I would like to sell you. Cash only.

No, this team probably can’t hit enough and certainly can’t pitch enough to compete in a division with the Yankees, Rays, Blue Jays, and Orioles. There’s a longer post I want to write about how Bloom likely took this job anticipating a fire sale in 2021. He could trade Eduardo Rodriguez, Nathan Eovaldi, JD Martinez, and Matt Barnes for soon-to-be MLB ready talent to reload for 2023 and beyond. But, surprise! The Red Sox got off to a red hot start in April that season, going 17-10 in April and 18-10 in June. The team stopped over-performing in July (13-12), but any idea of a tear-down was out of the question. Instead of selling, we made a nice acquisition (Schwarber) at the deadline and had a wonderful and miraculous win against the Yankees in the post-season. Fun!

But the general awfulness of this season’s projections is, in part, the price of that fun. Dombrowski’s terrible drafting leaves us with a minor league system with very little talent at the upper levels. Bloom has done a nice job drafting and developing young guys, and the future–say 2025 and beyond–is bright (Marcello Mayer at SS, Nick Yorke at 2B, Miguel Bleis at RF, Blaze Jordan at 1B are some of the brightest prospects). If there is fun to be had this season, and I think there might be, it will be watching some of the other young players who are either at or near the major league level. Although part of the fun will involve learning the answers to critical questions that might just as easily induce sadness rather than joy:

  • Tristan Casas: Wow! What an eye. Casas has been at the top of the Red Sox prospect list for years now, largely due to his masterful command of the strike zone (hence why he is slated to lead off despite having virtually no speed… in a season in which rule changes should drastically increase the value of stolen bases… but I digress). What’s fun to watch here? Can Casas also hit for power? If he can, his ceiling might be Joey Voto, and that would be super fun! If the power doesn’t develop–and he rarely showed it in the minors–then we might be more in the line of Yandy Diaz. But, Marc, you plead, I have never heard of Yandy Diaz. Exactly–less fun! Way less fun!
  • Brayan Bello: Bello starts the year on the IL with a dreaded forearm injury, often a precursor to Tommy John surgery. But–fun!–Bello is expected to be back with the Sox by mid-April after a rehab stint in Worcester. Below has incredible stuff, averaging more than 12 strikeouts per 9 innings over his minor league career. But he also tends to have no idea where the ball is going. So, question: Can Bello improve his command? If so–fun!–we might have developed our best starting pitcher since Roger Clemens. Yeah, that was a long time ago. If control continues to elude him then we might have something more along the lines of Ubaldo Jimenez. Way less fun!
  • Josh Winckowski: As I noted earlier, Winckowski is the best asset we received in the Benintendi trade. He made his debut last year at age 24 and, um, really failed to impress. Let’s look at a picture:

Winckowski’s AA and AAA numbers with Boston are significantly better than his major league numbers. At AA and AAA he struck out almost 9 batters per nine innings while walking about 2.7.

  • Wow! Those AAA numbers are really fun! In many ways, Winckowski is the opposite of Bello–he has outstanding command and solid movement, but lacks dominant velocity. As those numbers in 70 innings last season who, he isn’t likely to miss a lot of bats. But he should be able to lower the walk rate and avoid hard contact. So, question: can Winckowski be good? Fun?
  • Adam Duvall: Not a prospect. But there’s certainly questions about Duvall. At his best, he’s been an All-Star who hits home runs to the moon. But, um, CF? While a good corner outfielder, that seems kind of shaky. Especially at age 35. And he tends to strike out a lot. Like, A LOT. But, questions: Can he actually play CF? Or will this provide comic relief? And can he hit 30+ home runs again (he’s done it three times)? Or is this one of those 16 home run seasons (which he’s done 3 times). Does he strike out more than 30% of the time (3 times)? Or less than 27.45 (4 times). So many kinda maybe sorta oh-my-god-I-am-digging-here “fun” questions!
  • Ceddanne Rafaela: Unless you are an incredibly die-hard Red Sox fan, you likely have never heard of Rafaela. He wasn’t even on Fangraphs’ 2022 Top 51 Red Sox prospects list. But, after moving from SS to CF last season in the minors, and developing from a really mediocre minor league hitter to a monster in A+ and AA last season, Rafaela is likely to be near the top of Red Sox prospect lists this year. I didn’t include him in the list of future stars above simply because it seems inevitable that he will debut in 2022 given our lack of depth at center-field (see the Duvall questions above–dear reader, I am pessimistic about Duvall, but trying so hard to find some fun!). Rafaela might not hit at the major league level, but he will be an incredible defensive center-fielder the first day he start out there. Highlight catches are fun! Ask Jackie Bradley!
  • David Hamilton: Time runs short on me, so I have to wrap this up. David Hamilton was the real return in the Hunter Renfroe trade last off-season. Recall that the trade also reunited the Sox with Jackie Bradley and his lack of production and onerous salary. Hamilton was the reward for freeing Kansas City from paying Bradley. What did we get? An “overage” prospect who had modest but acceptable slash lines for a middle infielder in A+ and AA ball. What? That doesn’t sound fun. Well dear reader, he has also stolen 122 bases in two minor league seasons (220 total games). HA! FUN! Listen, as is obvious, I don’t think this team has any chance to compete in 2023. And I don’t think Christian Arroyo is the answer at second base. He’s a nice platoon player, but probably not a significant every day contributor. And this Red Sox team has virtually no team speed. Please, please, please, promote Hamilton and let him hit 9th every day. Upon his arrival, he will be the fastest player we have ever seen in a Red Sox uniform. In a season that promises to be frustration (you can already hear sadness in Joe Castiglione’s voice) give us a Willie Mays Hayes. I don’t care if he will hit for shit. Stolen bases are fun!

There’s some other potential fun things: Can Garrett Whitlock develop into a starter? can Bobby Dalbec ever learn to hit a high fastball? Can Yoshida hit enough to play corner outfield in MLB (I am optimistic about this one!)? Will this be the year that Jansen’s arm just falls off in the middle of an inning? But, alas, I have run out of time for this piece, and so “Publish” I will hit.

Wrapping Up

So. A quick wrap up. The Sox are largely a conglomeration of contracts meant to show fans that ownership is willing to spend money. But those contracts aren’t going to add up to a lot of wins, and the players getting paid aren’t, by and large, the players we want to watch in a Boston uniform. My guess is that this team wins around 75 games, below the ZIPS projection, in part because I expect that they will do their best to sell any viable players at the deadline this year. A repeat of 2021 feels very, very unlikely.

But there’s a lot of potential fun to be had watching this team this year, so long as you don’t look too closely at the final score of the standings.

(And, Nick, you are welcome).

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ENG 328 12.W: Typography, Table of Contents

Today’s Plan:

  • Typography
  • Table of Contents
  • Page Numbers
  • Crit on Friday

Typography

Now that you have a considerable amount of our copy threaded into InDesign, I want to spend some time revisiting the basic elements of typography and addressing how we might adjust our text.

  • Body Copy Font Choice (Let’s check out TypeWolf)
  • Font Pairings–Creating Hierarchy Between Title, Author, and Body
  • Alignment: You probably shouldn’t justify your text
  • Font-Size: Typically body size for a literary magazine is 10 to 11 pt, depending on font-size. Once you have a body size, you can use a modular scale to determine heading sizes.
  • Leading/Line spacing: [note: the higher your x-height, the more you should try bumping your leading up; generally leading is set between 1.2 and 1.5–also, the more leading, the more pages, the higher the cost of production]. Real Talk.
  • For prose: line-length. How many characters for a printed line of text? (Answer less than 75). But wait:
  • Adjusting tracking (general spacing between letters) to improve readability and (hack) eliminate orphans.
  • Headings: Adjust Kerning (metrical vs. optical)

Table of Contents

Layout > Table of Contents

The magic needed to automate tile and author was not worth the aggravation. So, we can just edit the ToC once it is generated.

Page Numbers

Master Page. Insert > Special Character > Marker > Current Page Number. Then create a new paragraph style with Indent set to “Away from Spine.”

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ENG 231 11.W: Miguel Sicart’s Work on Ethical Gaming

Today’s Plan:

  • Test PollEverywhere
  • Miguel Sicart

Test Poll Everywhere

Okay, let’s see how this goes: can you access PollEv.com/marccsantos762?

Miguel Sicart’s Work on Ethical Gaming

When I teach Sicart in ENG 225, I focus on three dimensions of his work, three areas/components he identifies as central to developing ethical game play:

  • Player Complicity
  • Wicked Problems
  • Reflection

I have mentioned these components several times throughout the course–particularly the notion of complicity–but today I want to present them a bit more formally and think about how we can (to flip a Bogost term) “proceduralize” or “operationalize” them. What are these concepts and how do we turn them into a heuristic? That is, how do we turn them into questions we can ask of developers, ourselves, game narrative, and game mechanics? What should developers do if they want to develop ethical games? What responsibilities fall on players?

For homework, you read Sicart’s 2013 article on “Moral Dilemmas in Computer Games.” The questions in the “quiz” are meant as prompts to propel today’s exercise. Let’s begin there.

  • Question #1: What *design* features encourage or discourage ethical gameplay? [Follow-up for class on Wednesday: What can developers do to intensify ethical gameplay?]
  • Question #2: What is required from players for gameplay to be ethical?
  • Question #3: What are wicked problems? What are their distinguishing characteristics? What makes for a “good” (from Sicart’s perspective, perhaps “intense” would be a better term) wicked problem [Follow up: what is a tame problem]?
  • Question #4: What is Sicart’s critique of contemporary game design? What problem does he see with a lot of games that claim to be using Meier’s theory of player agency and decisions? (see 33-34).
  • Question #5If designers include more authentic wicked problems in their games, then what complaints can they anticipate receiving from players? (see 36-37).

One passage of importance: bottom of 31.

In his book, Beyond Choices, Sicart offers a useful expansion on wicked problems. Let’s take a look.

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11.W: Crucible Design Project [Nuts and Bolts]

Today’s Plan:

  • Design Inspiration Revisited
  • Link to Materials
  • Project Timeline
  • Design Deliverables and Expectations
  • Resources / Saving Files
  • Working With Master Pages

Design Inspiration

Mea Culpa on the end of last class.

Link to Materials

Here it is.

Project Timeline

Here’s the plan:

  • Monday, Mar 20: Project Intro
  • Wednesday, Mar 22: Copy and Materials, setting up a template and Master Page
  • Friday, Mar 24: Team Work Day
  • Monday, Mar 27: Team Work Day
  • Wednesday, Mar 29: Developing a Table of Content [Note: most text should be flowed by this point]
  • Friday, Mar 31: Crit
  • Monday, April 3rd: Team Work Day. Projects due Monday April 3rd at midnight

Crucible Design Project Expectations

For this project you will submit a Google Drive link to a folder that contains the following:

  • .indd and .pdf files of your Fall 2023 Crucible layout
  • .psd and .pdf files of your Fall 2023 Crucible cover (front and back using Lulu template)

Final due date absolutely no late exceptions: Monday, April 3rd at midnight by 1:15pm

Design Checklist:

  • Content (particularly tricky things: NOTE THIS HAS NOT BEEN UPDATED)
    • Formatting a Table of Contents [look at 2019 and 2020 examples for layout]
    • Page Numbers
    • Image Credits
    • Crucible logo (back cover)
    • Title Page (follow comment instructions. sigh)
    • Dodd-Pheromone Trails-concrete poem
    • The Current- Dylisia Jae: two column layout (we can adjust line height)
    • Cellular Death- Katrina Johns-concrete poem
    • Baggage: do NOT use an ugly image, write it/space it out
  • Typography
    • Font selection and balance [mix at least two different fonts / title / author / body copy / footer]
    • Should you justify your text?
    • Font size [likely 10-11pt depending on style]/ kerning-tracking-leading / Use a modular scale [I’ll be paying attention to how your typography scales]
    • Leading/Line spacing [note: the higher your x-height, the more you should try bumping your leading up; generally leading is set between 1.2 and 1.5–also, the more leading, the more pages, the higher the cost of production]
    • Line length (how many characters per line? Be sure for print not web)
    • Dealing with Orphans–I hope to cover this in class next Wednesday
  • Other Design Stuff:
    • Backgrounds and bleeds (zine format: we’re paying for color printing with [crucible folk?] full bleeds–make sure your design takes advantage of this throughout the document)
    • Strategic use of color / Developing a color scheme [more than just images should be in color, and we have free reign to do a bleed.]

Resources / Saving Files

Of central importance: how to handle your image files. There’s two ways to approach this.

  • Method 1: “Place” Images Using a Flash Drive. You can simply download the resources folder I have provided you. Place your InDesign and Photoshop file in that folder. You can now simply Place images that are in the Resources folder into the InDesign document. You will upload your entire folder (as a .zip) at the project’s conclusion. The advantage of this method is that you can edit an image in Photoshop and any changes will automatically update in InDesign, since you are working with a “linked” file.
  • Method 2: “Embed” Images. You can also choose to Embed images rather than Place them. This method has the advantage of creating a copy of the image in the InDesign file. Potential downsides: this will make your InDesign file considerably larger, which may or may not become a problem with a project of this size (this depends on things like the size/resolution of the images). This method also breaks the link with Photoshop.

Professionally, you are much more likely to work on projects that use Method #1.

Working with Master Pages

To help kick start this project, I’ve set up a template to get you started. To do this, I created a new document with the following settings:

Setting up a booklet design for 8.5 x 11.

I then set up a very simple Parent Page for the document (these used to be called Master pages). This page only has a reserved space for the Footer (which will be the page number and the contributor’s name).

Master pages can be incredibly powerful in InDesign, but also frustrating and confusing. Often I have found students prefer simply copy and pasting existing pages to tinkering with a Master. The benefit of Master pages is that if you make a change to one page it will effect every page of that type.

One thing I learned from last time we did this was to pay special attention to paragraph styles as we are developing the document. Paragraph styles are an essential part of professional editing and technical documentation, since you are basically “tagging” (coding) information so that it can be processed en masse. For our project, we will be using paragraph styles to automate making a table of contents.

We will have a decision to make down the line:

  • A very simple ToC simply has the title of the work and the page number. There’s a number of straight-forward tutorials for this. Basic carpentry.
  • A more complicated ToC has the title of the work and the author’s name. This might require sorcery.

Everyone will prepare for sorcery. What does this mean. It means that you need to create two special paragraph styles:

  • Title of Work
  • Author Name

You will apply those two styles to every piece in the edition. This might be a bit disorienting, so let’s walk this through this together.

  • Create a Title field
    • Open the Paragraph Styles box; add it to your workspace
    • Name Paragraph Style
    • Set a Paragraph Shade
    • Set Indent to Away from Spine
    • Turn off Baseline Grid
  • Create an Author field
    • Set Indent to “Towards Spine”
    • Text Box Option > Align > Center
  • Create Text Box
    • Adjust Tracking
    • Space After Paragraph Option
    • Justification
  • Hack For Master Pages–using some guide lines
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ENG 231 11.M: Ethical Decision Making and Detroit Become Human

Today’s Plan:

  • Introducing Detroit: Become Human
  • Upcoming Schedule
  • Homework:

Introducing Detroit: Become Human

First things first. And a survey of some previous research.

IRB Protocol Document.

IRB Informed Consent Document.

Upcoming Schedule

Here’s the plan:

  • Mon, Mar 20: Introduce D:BH Project and Study. Start D:BH Hostage.
  • Wed, Mar 22: Review Sicart Theory of Ethical Gaming and Play 20 minutes of D:BH
  • Fri, Mar 25: Finish D:BH Hostage. Using Sicart and Ethics material to reflect on play. HW: Journal Entry #1

Homework

Quick poll: I have a smart phone or a laptop that I can use in class.

If you can answer yes to the question above, then download the Poll Everywhere App for your phone if that is your preferred device. I will send out a link to the poll-app for laptop users.

As I indicated above, our final project investigates how video games incorporate ethical decision-making. Not all games do this well–what we need is some theoretical material that gives us a lens for viewing and analyzing the choices games provide.

We’ll be using the lens constructed by scholar Miguel Sicart, first reading one of his essays and then chapters from his book Beyond Choices. As you read Sicart, keep asking yourself: how does the terms, distinctions, ideas he articulates help me answer these questions:

  • What should/shouldn’t game designers do to make effective ethical dilemmas in their games?
  • What should/shouldn’t players do to have more powerful ethical experiences while playing games?

To get us started, I want to read Sicart’s 2013 article “Moral Dilemmas in Computer Games” (you will find this in the Files section of Canvas). I’m not sure how much experience you have reading academic articles, so I’ve designed a Canvas “Quiz” to help structure your reading. Academic articles often have dense, disciplinary-laden prose; given that these articles are written for experts in the field, they do not always define key terms. Further, academic articles often have to acknowledge key debates even if that isn’t the purpose of the article (for instance, you’ll notice Sicart spends a lot of time reviewing definitions of “game play” early in the article–although I do think that section contains some useful and important information).

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ENG 328 11.M: Crucible Design Project

Today’s Plan:

  • WTF is a Zine?
  • Crucible Design Project
  • Homework

WTF is a Zine?

A few preliminary thoughts: those of you in ENG 220 Writing, Transformation, and Change likely have an answer to this question. Let’s talk about that.

What are the aesthetic principles of a Zine? [How well this conversation goes will influence what we do next, I’m going to trace out a few menu options below].

Some design resources on Zines:

Why (Maybe) a Zine?

This is a more loaded and more rhetorical question. Well, two questions. Okay, three:

  • Should The Crucible embrace a “Zine” design style or should it embrace a more “New Yorker” style?
  • What are the rhetorical issues–especially regarding ethos (as character, credibility, perception)–attached to design, layout, typography?
  • What audiences matter to the Crucible staff?

Looking at Past Projects

If there is time today.

Crucible Design Project Creative Brief and Specs

Expectations/Deliverables:

  • Once available (Wednesday), you will make a copy of the “copy-and-materials” folder and store your files in there.
  • You are encouraged to use custom fonts for the project
  • You will design a front and back cover for the project using LuLu’s template specs
  • You will (obviously) layout and design the issue. We will be using a bleed (so design out past the edge of the paper).
  • Pages need to have a header/footer with at least the page number and the author/artist’s name.
  • At least one page in the design needs to be different/special (you can set up a pattern, so that every 7th/8th/9th page does something different). I will ask you to reflect on this/these page(s) at the project’s conclusion.
  • Think about how you want to design art content using a bleed. Will you create a background frame? Will you extend the edges of art pieces outside the guaranteed edge into the bleed/safety zone? Will you create a background overlap effect?
  • We’ll need a contributors page (double-check that this is included with the content copy)
  • We will create a Table of Contents using paragraph styles (essentially, meta tags).

Creative Brief from Hannah Hehn, The Crucible’s current editor:

Well I mean baseline there are certain things it has to do. You can’t go all the way into ‘everything is sideways and nothing is readable’ territory because our goal of presenting written work suffers at that point.

BUT my view is that it’s almost always to make a bold choice that someone might not like/think looks ugly/whatever than to do something bland. To me, as long as it’s not to the point Lisa Zimmerman looks at the edition and goes “Hannah, what the fuck did you do” everything is fine. But generally, due to both my sensibilities and those of most of my current staff, a little more punk zine-leaning is the way to go. We want something that we can pick up and say “Oh that’s interesting!! I want to look at it!” instead of just “…that sure is a magazine right there.”

The only audience we’ve every really cared about is ourselves/our contributors as the little group of kind of weird people who make it. Sure, some people want to be able to send it to their parents or the more standard audiences of higher-brow lit magazines, but we’re students. We don’t have to cater to those tastes and we mostly don’t want to. We don’t get paid for this.

Project Timeline

Here’s the plan:

  • Monday, Mar 20: Project Intro
  • Wednesday, Mar 22: Copy and Materials, setting up a template and Master Page
  • Friday, Mar 24: Team Work Day
  • Monday, Mar 27: Team Work Day
  • Wednesday, Mar 29: Developing a Table of Content [Note: most text should be flowed by this point]
  • Friday, Mar 31: Crit
  • Monday, April 3rd: Team Work Day. Projects due Monday April 3rd at midnight
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ENG 231 9.W: Absurd Trolley Problems

Today’s Plan:

  • Friday: Work Day in Ross 231 Computer Lab
  • A Wicked Brief Introduction to Moral Systems

Friday: Work Day in Ross 231 Computer Lab

We’ll be meeting in the Ross 1240 computer lab on Friday. I go over MLA and APA paper format (hopefully 20 minutes or less) and then give you 30 minutes to work on your papers. A reminder that the papers are due Friday at midnight.

A Wicked Brief Introduction to Moral Systems

Last class I lectured on how I think about ethics, arguing for a sense of ethics:

  • Tied to moments in which moral laws come into conflict or when it is unclear which choice is the more moral. Moments of pause or indecision in which the plentitude of possibilities give us pause
  • And as attempts to overcome our inability to handle the stranger and the strange.

Today I’ll open over-simplifying those definitions a bit. Let’s call ethics the study of how we make difficult choices. To study ethics is to become more self-reflective and self-aware. As the skit from The Good Life implied, this can lead to a kind of paralysis by analysis (philosophers and theorists often are excellent at discovering and mapping complexity, less great at deciding on one definitive course of action). Rhetoricians (some of us) recognize the need for deep analysis, but often insist on a moment of decision, where analysis has to turn into action. That is a lecture for another course. (In my rhetorical theory class we work with an essay called “The Q Question” by Richard Lanham that urges humanities scholars toward more public, pragmatic projects; see also the work of Bruno Latour, especially Politics of Nature).

Given the complexity of human decision making, there’s a lot of different theories and approaches to ethics. Let me lay out 4 of them:

  • Deontology or Moral Law
  • Teleology or Consequentialism
  • Virtue Ethics
  • Hospitality Ethics

Deontological ethics are based on identifying moral laws and obligations. To know if we are making the right decision, we ask ourselves what the rules are. For instance, if you didn’t lie to Herschel because lying is wrong, then you were invoking a deontological frame. You made a deontological decision. You worked back from the specific concrete moment to a (prior) conviction (philosophical knowledge that precedes any human experience, stuff we might “innately” know, is termed “a priori”–some empirical philosophers, like John Locke, argue that nothing is a priori, everything is learned). Deontological ethics get critiqued because sometimes moral laws come into conflict and because it requires absolute adherence to the law without thought of context. At core: God, Reason, Science, common sense dictate right from wrong.

Consequential ethics look ahead, from the action and decision, to its consequences. You use prior knowledge to make hypotheses about what will happen. Your focus here isn’t on what other people or institutions would declare right or wrong, but on producing “the greater good.” This is often called utilitarianism, which strives to imagine what will make the greatest good for the greatest amount of people. Another form of consequentialism is hedonism, which strives to make the most (personal) pleasure and minimize (personal) pain. If you didn’t lie to Herschel because you thought lying might lead him to question you further or kick you out of the farm, then you probably made a hedonistic decision. If you didn’t lie to Herschel because you thought lying might lead him to question you and kick you and Clementine out of the farm, then you made a consequential decision. Consequential ethics get critiqued because they can lead us into hurting minority populations. One could argue, for instance, that slavery contributed to the “greater good”–that enslaving 3 people makes life wonderful for 7. I’d say they are wrong–but one can rationalize pain in relation to happiness, which can lead us down dark paths, trying to calculate levels of pain, which is precisely why Kant thought of consequentialist ethics as “wishy washy” and wanted to develop something more universal. At core: act in service to the greater good.

Virtue ethics are a bit different–though, like consequential ethics they rely on our imagination. Virtue ethics asks us to imagine, in that situation how a good person would act. This, in a sense, mixes deontology (who is the good here? what rules do they follow? what institutions would they represent?) with the situational flexibility of consequentialism. If deontology operates around rules that govern behavior, virtue ethics begins by establishing the characteristics common to good people (bravery, compassion, justice, etc). Often we tie virtue ethics to a particular person–for instance, we might cite Martin Luther King’s dedication to non-violence, self-sacrifice, and self-discipline (but, like, if you try to tell me that MLK was “cooperative” or “less radical” then you are simply telling me you haven’t read MLK. MLK’s domestication is a topic for another day). At core: imagine what a great person would do in this situation.
If you didn’t lie to Herschel because you believe a good person should tell the truth and be brave, and trust others (etc.), then you are exercising virtue ethics. Note: this is different than deontology, because here you don’t *have* to follow the rules, and there might be times that lying (say, to protect someone from Nazi pursuit), is justified.

Ethics of hospitality also involve an effort of imagination; this time it is our task to put ourselves in the other person’s shoes and imagine a decision from their perspective. Is this a decision we would want someone to make if they were in our position? We can think of this as a more radical version of the Christian ethic of the Golden Rule (from Lev. “do unto others as you would have them do unto you”), except here we are self-skeptical enough to realize that the other might not want the same things as us. So rather than assume the other is just like us, we train ourselves to recognize and honor their difference, their alterity. Hence hospitality, since we train ourselves to welcome the strange, the unfamiliar. Ethics, here, trains people to negotiate the unknown and the contingent. Ethics as the impossibility of ever walking in another’s shoes, but trying like hell all the same. At core: ethics as making “space” for other people.

Absurd Trolley Problems

Normally we’d spend the rest of class talking about the Duck / Shawn decision in The Walking Dead and thinking about which ethical system underwrites your decision-making. Today I want to try something different instead. I have a handout. I have a website.

Thinking About the Walking Dead

Okay, so we have four different senses of ethics. Chances are all four reverberate through every decision you make. As a phenomenologist, Sicart is interested in what percolated to the surface as you made a decision. This is why rigorous reflection is so important to his method of ethical analysis: what were you thinking about at the time you made a decision? And how did the game designers reward/frustrate/respond to that decision-making? Did they pull a bait and switch (they anticipated I would make X decision, but surprised me). Did decisions become too predictable? To anticipate what I expect to find in the Sicart Summary papers, did they institute a scoring system that told you when they did good, and, if they did, then what notion of ethics are they reinforcing?

There is no right or wrong reflection here. You have space to articulate something smart about a game in light of Sicart’s theories. You might play a game that *doesn’t* involve ethical decision making, but does (you think) engender high ethical impact (my personal favorite for this is The Last of Us).

So, let’s talk about Shawn and Duck.

Did you lie to Hershel?
Yes: 46%
No: 54%

Did you save Duck or Shawn?
Duck: 52%
Shawn: 48%
We are dealing with a legit “trolley problem”
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ENG 231 9.M: Introduction to Ethics

Today’s Plan:

  • Reminder: Paper Due Friday
  • Introduction to Ethics

First a Quick Choose Your Own Adventure Game

I’ve got a quick survey for you to complete.

Introduction to Ethics

Today I want to give some sense of what constitutes ethics. I’ll start by attempting to differentiate ethics from morals. First I will give one “classic” way of thinking what differentiates the terms and then I will try and complicate that.

Both ethics and morals are a part of what we call practical philosophy–rather than dealing with “what is,” practical philosophy deals with how we should act. In simplest terms, both the study of ethics and morals deal with right and wrong. Generally, morality is thought to deal with personal convictions developed via abstract or religious/spiritual principles. Morals can be stated as laws: “thou shalt not kill.” Ethics are thought to be rules derived from “external” agencies–our secular social/institutional contracts. Ethics are far more fuzzy and ambiguous, and often arise as questions that problematize morals. “Thou shalt kill if a solider in war.” And something can be ethical, but not moral and vice versa. Murder, then, is almost always immoral and usually unethical (except, for say, the soldier example, which we wouldn’t call “murder”). However, adultery is often immoral, but it isn’t necessarily unethical (while it is against our understanding of right/wrong, it isn’t something socially deemed illegal–even legally it is grounds for divorce but not prison).

As I said, these are some generic, standard distinctions between morals and ethics. The distinction often hinges on whether a law or rule has a transcendent or material basis–that is, was this law delivered to us from on high (whether a religious height such as God or a secular height such as Reason–does the principle extend from something trans-human)? Such things are morals. Ethics, again, come from empirical study of human practices. I should say that I find this distinction between morality and ethics a bit too simplistic and ultimately unhelpful (and so does Bruno Latour–I’ve written about this and him here).

I think of ethics otherwise. For me, morality is the study of the rules that govern our behavior, our internalization of the rules, what we value and believe. The spiritual-internal vs. secular-external distinction isn’t particularly productive for me. I don’t care if the rules come from state agencies or spiritual institutions. Again, morality is how we develop and internalize the rules: thou shalt not kill. A moral. I am not particularly concerned where the rule comes from or who enforces it. I see morality as the study of the rules we internalize, and how those rules govern our behavior, how those rules influence the way we come to see ourselves and the way we formulate/articulate our desires.

Ethics, for me, signals how we employ, actualize, our moral values in lived experience. It is how/whether we (choose to) act. What do we do when our rules seem to fail us? When our rules come into conflict? When it is unclear how our generic rules apply to a messy, complicated, specific situation? Ethics attends to those moments when we make a decision that we think feels right even though the rules might tell us it is probably wrong (I think you can probably see how Papers, Please is an ethical game in the sense I am describing–a game in which what is “right” isn’t clear, a game that makes us decide through a haze of uncertainty). If morality is our sense of what should be, ethics is the study of how we actually act. Ethics operates in relation to morality, often in its shadow, in the places where morals break down. I think the study of ethics is the most interesting when we encounter a situation in which or moral convictions come into conflict. Again, if we believe that “thou shalt not kill,” then how do we also celebrate the soldier? How do we operate in the face of competing morals, competing “goods,” competing obligations?

My understanding of ethics is heavily indebted to the work of philosopher Emmanuel Levinas. Levinas’s work encourages us to recognize our aversion to difference, and the lengths humans will go to eliminate alterity (that which is strange, different, unknown or unknowable to them). He jests that we have an allergy to the strange and different, to the other. We seek to “joyously possess” the world as a certain knowledge. Such possession is akin to mastery–to rule the world without question. To eliminate questions that make us uncomfortable. Rather than deal with the other, we desire the same–we desire to know, label, categorize, understand something. Facing something we do not know, or cannot know, brings out the worst in us. To be ethical, for Levinas, is to learn to inhabit this discomfort, disequilibrium and repress the desire to transform something Other into something familiar, what he calls “the same.” To welcome the other as an other, to let them be different, rather than to convert them into the “same” thing that I already know. [First principle is ethics not ontology–before we know what is, we are aware of the presence of an-other that calls us into being etc etc].

Ethics, for Levinas, is learning to recognize and prioritize others, to put their needs ahead of our own. Ethics becomes extra complicated when we realize that others make different demands on us–and no matter how generous we might want to be, we cannot give everything to everyone. To give to one other often means we have to take away from an other. Thus, in his later career, Levinas pays more attention to the concept of justice. Justice requires I choose between the competing demands of the other and the neighbor–that I chose knowing I must betray one of them. Their is no justice without choice, no choice without imposition. [Levinas’s formula: to make the choice that causes the least amount of violence].

More than just an analytical science of how we act, ethics for me marks our ability to handle, to process, the unknown. How do we feel, and respond to our feelings, when we encounter the strange? Do we curl back in repulsion? Express exasperation (*why do they do that? that’s so weird?*). Or do we become self-critical? Do we invite reflection (*why don’t I do that?*). In short, for Levinas ethics is a practice of hospitality. How/do we welcome the stranger? Something different? Further, what happens when we encounter something we cannot control, when we have to make a decision with no clear right answer, when we face something that resists our mastery?

What does this have to do with the distinction between morality and ethics? I believe that the more we recognize and study ethics (as moments of moral indecision), the better we become at carefully choosing how to act when we have no one true, certain, “right” answer to guide our choice. We have to learn to deal with complexity, and the icky feeling that it can produce in us. Video games can help us do that.

Our last project, focused on the work of Miguel Sicart and the game Detroit Become Human questions whether games, by constructing *sophisticated* ethical problems, can make players more ethical in the sense I have just worked out.

Trolley Problems

Let’s talk about the Trolley Problem, created by Foot and complicated by Thompson. Very simply: the trolley problem is a philosophical thought experiment created in the 1970’s by philosopher Philippa Foot.

So, if you haven’t guessed by now, here is my theory for what video games have learned is their unique province: they can leverage the emotional unrest, affectation, difficulty, disequilibrium of Trolley Problems. Foot’s trolley problem is meant to explore the moral consistency, or lack thereof, people use to make life or death decisions. Video games can proceduralize this thought experiment, to make it more visceral or “real.” We feel the decision–this kind of feeling is called “affective” or pathetic (deriving from the Greek term for emotion, pathos).

In a book or a film, we are left to watch the trolley driver pull the switch or not. The author decides. The author justifies. Perhaps she does so to secretly stir our outrage, to get us to deconstruct her flawed reasoning. She can spur reflection, contemplation, resistance. But we are always a bystander to the action, distanced from the choice. We are witness.

But not so in a game. I remember my first play through of Dragon Age: Origins. The details are a bit foggy–I remember encountering some elves and some werewolves. The werewolves were created by dark elven magic? And then, like Frankenstein’s monster, abandoned by their creators. At some point a wolf had killed an elf. Maybe it was self-defense? I honestly don’t remember. But I remember, unexpectedly, having to decide which species to exterminate. Only one can survive. Neither is innocent. And there is no heroic path to saving them both (well there is, but you are probably only going to have that option if you have made a series of other decisions, and only about 1 in every 10 player unlocks that “perfect” ending). The game forced me to be responsible. I must pull the lever and determine who gets hit by the train.

I’ve played games since roughly 1984 on my Atari 2600. I’ve murdered hundreds of thousands, if not millions of aliens and demons and terrorists and zombies and horde (“For the Vanguard” or “For the Alliance!”). I’ve killed all these things from a moral position that authorizes their death. I’ve never been troubled by all this killing. Those aliens threaten our light. Those demons threaten Tristram. Those terrorists threaten democracy. Those zombies would eat me and the few others remaining in Raccoon City. I killed them all without friction. (Save for Silent Hill 3, one of the greatest mindfuck games of all-time unfortunately lost to history–“they look like monsters to you?”).

But Dragon Age interrupted my joyous possession of the world, my righteous action, my moral foundation. It stung me. This was something different. I introduce the Trolley Problem, the lever, the notions of disequilibrium, ethics, and agency as a way of thinking about games. I imagine many of you are already thinking of games that leverage this dynamic. Soon we will work together to generate lists of games–AAA, mobile, indie–that we can play and explore as a class (in addition to my required experience: Walking Dead episode 1).

As should become clear through the next project, I feel that games can spur ethical reflection. However, as Miguel Sicart notes, there are things that both programmers and players must do for games to best realize this potential. We will explore these things in class. For now, I would suggest that reflection is a key component of ethical thinking and growth. It isn’t enough to simply “do,” we must ask why we do. It isn’t enough to simply “feel,” we must ask why we feel. Both the procedural paper and the tragedy paper have begun this kind of work.

Okay, let’s have some fun.

TedX talk on the trolley problem (interesting discussion of neuroscience and the trolley problem).

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ENG 328 8.W: Media Kit Project and Threading a Book in InDesign

Today’s Plan:

  • Threading a Book in InDesign
  • Lifestories Media Kit Project
  • Homework: What is a Media Kit?

Threading a Book in InDesign

This class used to contain a book production project, but I’ve scrapped that in favor of The Crucible design project, which we will start after break. I did want to spend some time covering the basics of threading a long document into InDesign. To do this, I am hoping that the same Adobe Stock templates that I used on my Mac (running InDesign 21) will work on our PCs here in the lab. Fingers crossed!

To get started, we are going to use an Adobe Stock template. Typically, a nice Adobe Stock template will cost you $80-100 dollars. I wasn’t spending that on a class tutorial, so we are going to use a free one. To find this, I simply searched Adobe Stock for “book free.” The results included a minimalist design by an entity named Themzy.

Upon opening the template, you will be prompted to download additional fonts from Adobe Fonts (this worked on my laptop without issue). It should be noted that, unlike most book projects, this book does not use Master Pages. Master pages in Adobe are like semi-locked templates that allow you to update many pages all at once. The only master in the Themzy template controls page margins.

Now we will need some content to thread into our book. Let’s go over to Project Gutenberg, an open-access project committed to creating as many free eBooks as possible. Let’s go find Edgar Allen Poe’s The Raven. This will work well for our template since we have an editor’s introduction (prose) and then the body of the poem. We will have to go into the “More Files” option and download the .txt file. This means, unfortunately, that we will produce the poem without its illustrations.

Disclaimer: Okay, we might have to play a game of “WTF is going on?” Fun times.

Creating a Media Kit for LifeStories

Between now and when we leave for spring break, we’ll work on developing a multi-page media kit of Life Stories.

Let’s do a bit of our homework and research what a media kit looks like.

Let’s take a look at some of the resources that we have to work with:

Homework

Our first task is to research a bit more on what a Media/Press Kit for a non-profit looks like. Can we find examples? Are there content areas we are missing [in which case we can input some dummy text as a place holder]

[Note: I did this stuff last semester and have a sense of what this might look like, but I want you to go through that process too].

I’ve created a Google Doc to share materials and links. For Friday’s class, make an entry in this document. Try and work with a source not already included in the document. Feel free to try different search options, to upload images, etc.

Make sure you change the style of your entry to a Heading 1 so it shows up in the side navigation bar (Apply Heading One).

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