ENG 328 5.W: To Book or Press Kit? Also, WTF is a Zine?

Today’s Plan:

  • Semester Map
  • Menu Project or Book Project
  • Zine Project

A Pretty Realistic Calendar

  • Week One: Flyer Fix (intro Photoshop, basic layout, contrast, padding)
  • Week Two: Flyer Fix / Brochure (intro InDesign, laying type, margins, repetition)
  • Week Three: Brochure (con’t)
  • Week Four: Music (color, typography, more practice with Photoshop-especially layers)
  • Week Five: Brochure revision
  • Week Six: Menu Project OR Book Project (near impossible typography challenge; working with columns in InDesign OR learning how to thread a very long document in InDesign). ALSO: What is a Zine? What would your zine be about?
  • Week Seven: Finish Menu / Book [chapter: hierarchy and visual flow]
  • Week Eight: Zine
  • Week Nine: Zine
  • Week Ten: BREAK
  • Week Eleven: Crucible Project
  • Week Twelve: Crucible Project
  • Week Thirteen: Crucible Project / Go West Project
  • Week Fourteen: Go West Project
  • Week Fifteen: Go West Project
  • Week Sixteen: Final Exam Day [there is a final exam. you get an A if you show up and do it]

What to Do Next?

Perhaps a choice?

Book Production Project

Book Production Project

For the next few weeks, you will be using InDesign and Photoshop to design, arrange, flow, and produce a book of poetry from an author in public domain (note: a few people have asked if they can produce a volume of their own work; I don’t have a problem with this, although you might end up working alone). I’ve selected poetry because it requires far more attention to layout and typography than a regular text.

You will be working in teams of two for this project. We will form those groups either at the end of class today or at the beginning of class on Thursday. Each group will select a poet and produce a book of approximately 30 pages. In addition to poems, each book must include:

  • A front and back cover design
  • A title page
  • A copyright/copyleft page
  • A preface [you are responsible for writing the preface, it should be at least two pages. If you run out of things to say, you can flow some Lorem Ipsum.]
  • A table of contents

You might include other pages–for instance, part of an introduction by your author. You should include page numbers. You might also want to think about the design of your pages and whether you can include simple illustrations (strategically, perhaps not on every page).

As with our first project, we will do research into poetry editions in order to inform our design process. This will involve both digital research (into the covers for previous editions, Amazon can help here) and physical research (going to the library and looking at previous editions of the poems, getting measurements of page size, checking out typography first hand).

You can find full .txt files of poetry in public domain at the Gutenberg Project. Here’s a small list of the many authors the Gutenberg project includes:

You are not tied to this list; I only ask that the poet you work with is in public domain, as are all the files stored on the Gutenberg website. Essentially, you will likely have to work with authors who published prior to 1920. In the other class, I have a few people who are working with the bible (specifically, the songs of Solomon).

Finally, I have a creative writer in the other class who is creating a volume of her own work, and another person who is creating a volume of a friend’s work. I have no problem with that so long as the author provides you permission.

WTF is a Zine

WTF is a Zine?

As I’ve previously indicated, next week we will begin working on the Crucible Fall 2021 Design project. I will provide more concrete details for the project on Monday, but here’s some preliminary info:

  • For this project, you will have the option of working individually or in teams of two
  • You will develop a front and back cover for the issue, using student submitted art
  • The aesthetic, stylistic inspiration for your design should be influenced by the zine

So that last one leads us to the question of the day: WTF is a Zine? Kenneth Burke would remind us, via the properties of identification, association, and the negative, that such a question also asks us WTF is(n’t) a Zine? Such is any ontological project haunted: to seek what something is, its properties essential and inessential, we inevitably bound upon its boundaries, borders, limits.

And so I turn to Google, contemporary arbitrator of the market’s interminable wrangle:

Okay, so what adjectives can we already use to talk about zines?

Some more resources:

Shared space: What is a Zine? Google Doc.

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ENG 231 3.M: Procedural Paper Assignment

Today’s Plan:

  • Quick Paper Specs
  • Canvas Grading Rubric
  • Thesis Paragraphs

Quick Paper Specs

Okay, I hate writing these things. I like to read papers that you enjoy writing. But teaching writing is hard, because everyone has different experiences and has been taught different things. Know this: if you try to write a detailed and engaging paper that attempts to do the things below, you will get at least a B. And you always have an opportunity to revise.

I’m looking for the paper to “close read” at least two different scenes or design elements. Each of these readings should have an argument or claim (e.eg., “The scoring system in this game encourages us to want to eat more ice cream”) and then point at evidence of how the game element does the thing it claims to do. Typically, in academic writing, you want a paragraph to open with the claim, and then present the evidence. (“The scoring system in this game encourages us to want to eat more ice cream. At the end of chapter 1, for instance, Gretchen reminds us that eating ice cream makes the cows happy. If you complete the chapter without eating any ice cream, then the cows will smash through a wall and attack you. Most players, however, are likely to have eaten some ice cream. If you haven’t collected enough ice cream, the cows grow sad. Beyond this emotional response, the game also rewards you with a power-up if you are able to eat all the ice cream available in the chapter. I would argue that eating ice cream symbolizes paying taxes in the real world.”) Remember as you move through your analysis to use terms from the Bogost reading, the list of mechanics we discussed in class. And remember that you are building a theory of what this game is saying about our real world. Or a theory on how the game is using mechanics to amplify its emotional/aesthetic intent (what it wants you to feel, why it wants you to feel that).

  • Should be between 5 and 10 pages, double-spaced
  • Should be in MLA and APA format (page numbers, citation format, works cite/reference list)
  • Should use the following section headings:
    • Introduction. One/two paragraph(s) on your game, when it was made, its genre, and a super quick overview of the plot, the major story beats, and theme. Then the thesis paragraph. See below.
    • Defining Procedural Rhetoric. At least one page single spaced, probably 2. Has to cite Bogost, Custer, and Love (see pages 7-9 for discussion of Bogost). Address: what is procedural rhetoric? Why is it significant/important? Upon what other theories/terms/thinkers does it draw? What are some examples of it?
    • Optional Section: Bringing Use Closer to a Part of Your Game (don’t name it that). If you are playing a long game, or analyzing a specific part of it, then you might need a few paragraphs of description that sets up the specific thing(s) you will analyze.
    • Procedural Analysis of [Game Title]. Every paper tends to be different. But what I want here is close analysis of particular scenes, mechanics, or events. Give examples. You are welcome to use screenshots. Make sure the language and terms from the “Defining” section show up here.
  • Should have a title that does not suck
  • Should have an introduction that ends with a detailed, front-loaded thesis that you wrote AFTER you wrote the paper. I will know if you didn’t write it after the paper. I just will.

Crafting a Thesis Paragraph

Below I articulate three important elements of writing that I will use to evaluate your first paper: developing a specific thesis, properly contextualizing and analyzing evidence, and maintaining logical development.

That said, every piece of academic writing should offer a “thesis” in the introduction. I tend to hate this word, because it comes with so much baggage. For me, a strong thesis lays out AS SPECIFICALLY AS POSSIBLE what information a paper will present. It is a kind of idea map. Let me show you a few potential thesis statements:

  • I/this paper explain(s) Inoue’s theory of anti-racist writing assessment
  • I/this paper explain(s) Inoue’s theory of anti-racist writing assessment, noting his key terms and summarizing his suggestions for new teachers
  • I/this paper explain(s) how Inoue’s theory of anti-racist writing assessment might create problems for teachers who prioritize grammar as the central concern of writing. instruction

All those examples are bad. Though not equally bad. The first one is an F. The second one is also an F. They are equally devoid of specific thought. They are a placeholder for a thought that, at the time of writing, the writer did not yet have.

The third one is better. It is in the high C, low B range. It could potentially be higher based on what comes before or after it. If the next sentence detailed a list of problems, then it would be an “A.”

Okay, so what does an “A” look like? Examples:

  • I explain how Inoue’s theory of anti-racist writing assessment emphasizes the importance of familiarizing students with assessment rubrics, often through practice norming sessions
  • I explain how Inoue’s theory of anti-racist writing assessment calls for teachers to separate grading and assessment from the act of providing feedback. When students encounter feedback alongside grades, they often receive that feedback as a justification for a (bad) grade rather than as an attempt to guide and develop their abilities. Inoue makes clear that providing distance between grades and feedback increases the likelihood that students engage and implement feedback
  • I explain how Inoue’s theory of anti-racist writing assessment challenges traditional enforcement of “standard” English on the grounds that it severely and unjustly punishes students from multilingual backgrounds. The evidence Inoue presents creates problems for teachers who prioritize “proper” grammar as the central concern of writing.

Here’s the deal y’all: WRITE YOUR THESIS LAST. Trust me, I’ll know if you write the introduction before you write the paper. I’m a Jedi when it comes to this. And I will die on this hill (those of you who have taken 301 should know why). Pro-tip: when you are done with your rough draft compare the thesis in your intro to the conclusion. You won’t know what a paper is actually going to say until you write it!

Pro-tip #2: academic and professional writing are not mysteries. This isn’t Scooby-Doo. Don’t keep me in suspense. Make sure all the important things you find in the course of a paper appear in the first few sentences, paragraphs, or pages (depending on the length of the paper). Front load, front load, front load. Write the introduction last, so that you know what you have to introduce.

Let’s look at a sample paper.

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ENG 231 2.F: Procedural Analysis Paper

Today’s Plan:

  • Talk about Papers Please
  • What Do I Mean By the “Theme” of Your Game

What Do I Mean By the “Theme” of Your Game

Games are very different. Not all games have explicit themes. Not all games even have an easily discernible topic (think back to Tetris). Sometimes games, and stories, have meanings that the creator might not have intended or recognized. So, one of the first things I want you to do is to think about your game a bit, and see which of the questions below help you to frame the purpose of your game.

You have to do this, because the paper project asks you to think about how the mechanics of a game augment or diminish its theme (its message, its purpose)!

  • What does this game represent/do? [What is the theme? Rhetorical Purpose? Argument? Message? What does it want to say about being human or living in the world?]
  • Is the game making an argument about how we should behave in the real world?
  • Is the game addressing a human problem we might face in the world? How does it suggest/teach us to deal with that problem?
  • Do you think you are feeling/experiencing/thinking something that the developer didn’t intend? Is that an accident or because the game pushes you to think something that runs different to your politics / ideology?

Note, it is also possible to write a “this game does something really, really cool mechanically” paper, and then write about how that could have been even cooler if the game was more artfully constructed.

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ENG 328 1.W: Sins, Redesign

Today’s Plan:

  • Lay Out Sins
  • Mini-Project 1: The Remake
  • Playing with Photoshop
  • Homework (Canvas / Template)

Lay Out Sins

Let’s check out the discussion board in Canvas.

Mini-Project 1: Re-Make It Work

For homework I want you to read chapter 3 of the WSINYE, in which Hagen and Golombisky share their “Works Every Time” layout. They outline 7 parts of the layout:

  • margins (no bleed)
  • columns (two)
  • visual (graphic image)
  • cutline (alt text for image, not common)
  • headline
  • copy (body text)
  • tags (logos, etc)

Note: if you do not want to use the “works every time” layout, then you might look at some of the other layout options Golumbiski and Hagen discuss in chapter 6, or that Miller lays out in Chapter 4 (see page 26 for a very short summary).

You should choose one of the flyers from your layout sins slideshow for this project.

What is a bleed?. While I am not going to ask you to print your design, I’m going to ask you to pretend we are. This project is about learning some fundamental principles on how to create something (relatively) quickly that is “good enough.” The basic C.R.A.P. as it were. Bleeds cost money.

Why We Are Using Photoshop
I’ve debated what technology to use for this first project. I’ve decided against Canva–what I really want you to practice/internalize here is Golumbiski and Hagen’s formula, the “works every time” layout. I want you to practice selecting and sizing text, blocking out a page (working with space, proximity). I want you to select colors that work together and develop contrast. So, rather than work with a template, I’d like you to design your 8 1/2 by 11 flyer from the ground up.

The pedagogical justification for the insistence on Photoshop is tied to my recent research on artificial intelligence, writing, and metacognition. Put simply, my seminar last semester showed that a writer’s metacognition of the “rules” for writing directly impacted the quality of the writing they and the machine could produce. In our context, I believe it is important that you learn the rules for design, that you start from a blank page, so that you develop the metacognition necessary to determine what is (or isn’t) a good template.

Also, veterans of 301 will know that I want you to be proficient in the tools that appear in job advertisements. While I do see references to Canva appearing in jobs, I thoroughly believe a working knowledge of Photoshop–even the basics (cropping, color/lighting adjustment, typography) will serve you well in the job market and in life.

Given what I have written above, I want everyone to try and use Photoshop for this project. I don’t expect mastery and beauty–this project is as much about learning a new technology as it is about learning the principles of design.

Saving and Submitting Your File(s)
I don’t expect anyone in here will have experience in InDesign or Illustrator, but you are free to use those if you want.

As you work in Photoshop, you should frequently save your file. The file will be a .psd. This is a proprietary Adobe file–it cannot be opened or viewed without Photoshop. It is a vector file (see Miller 7), it is editable, scalable (maybe), and maintains the various layers used in its production. However, you cannot submit this file to Canvas.

  • If you design this in Photoshop, then I will require you to turn in a .jpg or a .tiff. Do not turn in the .psd file. Photoshop naturally saves as a .psd file, which retains all the layers and is editable. You will have to export your project as a .jpg or .png file, which is smaller but no longer editable.
  • If you design this in InDesign, then I will require you to turn in a .pdf. Do not turn in the .indd file.
  • If you design this in Illustrator, then you will turn in a .png file. Do not turn in the .ai file.

One other thing: Golumbiski and Hagen’s “works every time” layout is designed around a strong, graphic image (“graphic” is a tricky word to define here–but it generally means something like stunning, engaging, vibrant, etc). I encourage you to take a photograph that you can use in your design. This could be a picture of a building, of students studying, of a book or pile of books, a tree–whatever fits your subject matter. If you can’t think of how to take a picture to fit your subject matter, talk to me! If you really, really don’t want to do this, then you can use an existing image for your design–but you might struggle to find a high-resolution image large enough that it doesn’t pixelate when inserted in a 8.5 x 11 inch document with a resolution of 300px (on that note…)

Setting up your file
One of the fundamental rules of digital composition concerns “resolution,” how many pixels (digital) or points (printing) are contained in a single inch of your design (see Miller 7). Generally, this is how it goes:

  • Will this thing be shared digitally? Then the resolution should only be 72px per inch (maybe 144px if I want it to be super beautiful and I don’t care if some people can’t load it or see it)
  • Will this thing be printed? Then the resolution has to 300px or it will look like shit

The resolution on the template I offer you is set to 300px, as if this project would be printed. And I encourage you to work with that if you can print out a color version of your flyer and hang it on a billboard! It is fun to design things and place them in the world!

But there’s two immediate problems that you’ll encounter working with a 300px resolution:

  1. File Size increases almost exponentially. A 72px 8.5 x 11 image will have a file size of about 1.5 mb. The same design, at 300px resolution, will be about 30mb, if not more (put a large 300px photograph from a high-definition smart phone camera in that thing and you will have a .psd file that can no longer be emailed via UNC’s system).
  2. Images from the internet become useless. Unless you are paying from images from a stock photo site, you will struggle to find any high resolution images that you can insert into your design. Remember, digital web images are 72px, and when you put a 72px image into a 300px Photoshop document, it will look kind of like a postage stamp. Shrinkage.
  3. If possible, I encourage you to take a photograph to use in the “works every time layout.”

    A few tips for taking a good photograph:

    • Lighting: if you are outside, make sure the sun is behind you casting natural light on your subject. If you are inside, you want indirect light behind you–if you have a lamp directly lighting your subject, then you are going to get glare. Throw a tee-shirt over a lamp (make sure the tee-shirt is not touching the bulb or you might start a fire). Do not use a flash.
    • Rule of thirds; this is a rule that you must follow until you have permission to break it
    • Zoom in with your feet. Don’t use the zoom on your camera. If you want to be close to your subject, then get close. The Zoom on cheaper iPhones (like mine) can create weird pixelization. More advanced phones with multiple lenses will of course give you more options.

    But, given that this is our first project, and I am giving you limited time to complete it, you might just want to turn the resolution down on your image to 72px. To do this, go to Image > Image Size and change the resolution on my template to 72px.

    Homework

    See the assignment in Canvas for more info and my template.

    Idea for a remake project. Here is the sad sign posted on the hallway door to the faculty offices in Ross.

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ENG 231 1.W: What Are Mechanics?

Today’s Plan:

  • Review
  • “Mechanics”
  • For Next Session (and Beyond)

Review

I talked about “procedural rhetoric” a bit-arguing that it is an approach to video games that thinks about how the non-symbolic (word/image) dimensions of a game tells us something, or tries to persuade us about, an element of the world and/or our existence in it.

We watched James play a bit of “Everyday the Same Dream” and conducted some close reading–trying to connect specific elements, decisions, moments, in the game to a theory of what that game’s themes might be, its purpose, what it wants us to think or do differently.

Discussion: What Are Mechanics?

Words will happen. I’m guessing we have 15 minutes here.

Marc, remember to discuss “serious” games. This is worth a bit of our time (say 10 minutes).

And then maybe we play this for 8 minutes or so. And talk about it for another 10.

For Next Session (and Beyond)

(10 minutes to discuss homework)
On Friday, we will be meeting in the Ross 1240 computer lab. It is downstairs, in the same hallway as the Writing Center. We’ll be “speed playing” a few different games in preparation for our first project.

Remember that the homework for Friday is to finish reading the Bogost article and complete the Canvas assignment.

Speaking of our first project, I’d like to talk about it a bit today since we do not have class on Monday. Your homework over the long break is to play a video game for two hours in order to construct a procedural analysis of it. Hopefully, after today’s discussion, you have a bit better of a sense of what you might explore (and, if things go as I hope, we’ll have revised the quick template I used for this project last year, the template that we will use for speed playing on Friday).

I have a list of games that people have played for this first project the last few years. Pick one! If you would like to play a game for our first project that *isn’t* on the list, that’s okay too. We should probably talk about it in office hours Thursday if you can make it–I just want to make sure that the game does something procedural / mechanically interesting.

The homework over the weekend will be to play whatever game you have chosen for at least 2 hours and have something interesting to say about it.

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ENG 301 15.F: Last Goodbye (But Probably Not Really)

Today’s Plan:

  • Let’s Talk About Some Good News

US Bureau of Labor and Statistics

This might make you a bit sad but then I think it will make you happy.

And now…

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ENG 123 15.M: Wrapping Up

Today’s Plan:

  • Draft Feedback
  • Quick Write
  • Schedule

Draft Feedback

I’ve put together a Google Doc with a few topics I want to highlight before you begin revising your papers.

Quick Write

You’ll find a one point assignment in Canvas. Let’s do that now.

Final Meeting

Our final meeting is on Tuesday, December 10th from 1:30 to 4:00. The University closely regulates how we use exam time. When we meet during the exam period, I would like to do panel presentations. Here’s our proposed panels:

  • Team AI Paper Assessment: Addie B, Addie R, Angelo, Riaya
  • Team AI vs Human Art: Wyatt, Lara, Diana,
  • Team Creative Writer Editing: Anna, Kim
  • Team AI Lesson Planning: Winonah, Ryan, Taryn
  • Team Short Stories: Sarah, Ali, Julia, Aidan
  • Solo Nico on Automated Weapon Systems
  • Solo Ben on AI and Psychology
  • Solo Aryannah on AI and creative writing
  • Kyle?
  • Dalton?

150 minutes, 8-10 groups. 10-15 minutes per group.

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ENG 301 13.W: Revising Resumes

Today’s Plan:

  • Schedule Reminder / Homework
  • Resume Principles
  • Looking at Resumes
  • Revising Your Resume
  • My Normal 75 minute Resume Lecture / Workshop

Schedule Reminder

Monday, Nov 15th: Final work day with Community Engagement Teams. Homework: Revise your Community Engagement Project. Polish up and submit a resume draft to Canvas.

WE ARE HERE Wednesday, Nov 17th: Revising Resumes–focus on content (note: I am assuming you can come to this class session with a resume. If you don’t have one already, then it is time to make one; the project is designed to address how to *revise* resumes). Why you need two different versions of your resume (plain text and polished design). Why polished design does not mean wacky Microsoft template. Homework: finish up revising your Community Engagement Project.

Friday, Nov 19th: Cover letter crash course. Homework over Thanksgiving break: find two job advertisements OR internship opportunities. Use B&L’s coding scheme on those advertisements to identify as many codes your job materials need to address as possible. Over break, draft a cover letter for one of these positions.

Monday, Dec 2nd: Peer-review cover letters. Homework: revise cover letters based on peer feedback.

Wednesday, Dec 4th: Shall we wrestle with Linkedin? Revising resumes-focus on design.

Friday, Dec 6th: Peer review resumes.

During exam week: you will submit your resume and cover letter to me. I will also distribute a short course reflection survey.

Ten Minutes on Resume Principles

My normal resume lecture takes a full 75 minute class session. You will find it below. We don’t have time for that; I’ve included it below so that those of you who are close to the job market can go through it later. Instead, I am going to try, very quickly, to gloss what I think is important on a resume.

A Quick Scan: I like simple, minimalist resumes with strong hierarchy and contrast. In many cases, the best resume is one that a human being can skim quickly and learn the most important things about you. Sure, you have to be prepared for the machine and loaded with key words (think B&L Coding Scheme), but you also have to be prepared for the 8 second scan.
Thinking About Real Estate
I want you to think about how to order your resume, what headers to use, and in what order you want to organize material. In terms of potential sections, you might have:

  • Objective Statement
  • Education
  • Work History
  • Relevant Experience
  • Skills, Technologies, and Competencies [Pick one, two, or all three!]
  • Relevant Coursework
  • References

But how should you order those sections? In the order of your strengths. Note that having a college degree might not be the most impressive thing about you. Many people have a college degree. Is your GPA a 3.75 or better? Okay, then maybe put education first and include your GPA. Otherwise, I would hope that you have work or relevant experience to highlight before your education. Remember: 8 seconds, quick scan, what do you want me to see?

Let me share a template.

Thinking About Bullets
Everyone knows that when you write a resume, you have bullet points with a list of duties and obligations. WRONG! You should have bullet points with a list of tools, technologies, professional competencies, and personal characteristics. I know where we can find such a list!. But, beyond B&L, the list of keywords you incorporate into your job advertisement should come from two places:

  • The advertisement
  • The “About Us” page of the corporate website

“Wait, Santos, wait. It sounds like you are suggesting that every version of our resume should be tailored to every job to which we apply.”

Yes. YES. That is exactly what I am telling you. You don’t rewrite the whole thing, but before you hit send, you look at the job ad and the website and identify how you can edit your resume to incorporate their terms. This is especially important in an era in which companies are using scanning software to vet resumes, because they are likely generating their own lists of keywords for the scanning software to identify. So if they, on their website, talk about how “At Hellscape Inc we really value people people! Folks who know that good work comes from good relationships,” then I would not write “Interpersonal skills” on my resume. As in, working the cashier at Boba Tea required interpersonal skills or

Boba Tea

  • Developed interpersonal skills to greet customers

I’d write

Boba Tea

  • Cultivated positive relationships with customers to help increase sales

My Normal 75 minute Resume Lecture / Workshop

Rhetorically Constructing Resumes

When I teach resumes at the undergraduate level, I emphasize the importance of an rhetorical approach. Rhetoric here means two things to me:

  • First, it means that I attempt to read what the other person wants, thinks, values, and prioritizes
  • Second, it means that I approach the situation without an expectation of control or mastery, that I understand that the situation calls for a calculation of risk

I contrast this rhetorical approach to the more “philosophical” approach that tends to drive the advice one would get from career services or from many resume books and websites. Philosophical approaches try to teach hard and fast rules for developing materials. Do this! Don’t do that! They are often more concerned with their own preferences; and thus overwrite the wide chaos one finds in ads with a more simple and controlled framework. They also tend to be more conservative when it comes to voice, tone, and content. I am skeptical of this kind of “cookie cutter” approach.

Rather, I think you should approach your job materials less in terms of a baking recipe and more in terms of playing a poker game. When you play poker, the cards you hold are important. But equally important is your ability to read your opponents, and to make sure that you adjust your play based on theirs. You cannot plan out a poker strategy before you play the game–you can have ideas, certainly–but those ideas have to be re-calibrated once the game starts and you begin familiarizing yourself with the players.

In terms of a job search and the construction your materials, it is useful to have drafted in advance a resume and a cover letter. But the resume and cover letter you send to a potential employer should always be transformed based on the position for which you apply. As I talked about in the smaller groups on Wednesday: in an era in which we are fighting algorithms to make sure our materials make initial cuts or receive high compatability scores, you want to make sure as much language from an add shows up in your materials as possible. Manipulate headings and terms to match the language you find in ads.

But these transformations shouldn’t be merely cosmetic–you should create content that you think speaks to that particular organizations needs. I’ve been on the job market twice in the past 15 years, and both times I started with a default letter and CV. This doesn’t mean I recommend writing a completely different letter for every job. I don’t, no one has time for that. [job letters-unc (teaching new media and tech writing), msu (digital rhetoric research), tamu (classical)]. But I do recommend spending time reading an ad carefully, thinking about how you arrange material, and making sure that the language you use in a letter matches up with the language you find not only on an ad, but also on an organization’s website (mission statement, about us, projects). Your resume and cover letter should show organizations how you can use research and rhetoric to craft more compelling prose.

Rhetoric is the art of adapting a message to a particular audience, of recognizing the affordances and advantages of a particular situation. It always involves elements of risk and chance. I believe job searches are particularly arbitrary–there is no system or pattern to what employers look for because every employer, every human resource director, is different, and brings to the process her own preferences, methods, and attitudes. The best we can do is to learn to analyze, listen, and think through possibilities–to be aware of the potential choices we have and to make precise calculations for every position to which we apply. While we can’t be certain, we can do our best to know our audience(s), and to tailor ourselves to their preferences.

Some Practical Advice that May Even Be Useful, in Some Situations, Some of the Time

Okay, with those rhetorical reservations in place, let me tentatively offer some advice. First, we need to make sure we are designing resumes that are ATS (applicant tracking system) compliant. This is probably the biggest change I have had to deal with in the 15 or so years that I have taught resumes–the increasing difficulty and prioritization of designing a document that 1) can “beat” the machine and 2) is still persuasive, compelling, and/or readable to a human being. The advice 10 years ago focused on the importance of keywords (previous link). So does the advice today . I think our Project 1 Coding Sheet is a great generic resource for identifying keywords–but be sure to code any advertisement to which you plan on applying to see if you can identify idiosyncratic language. Also, preparing resumes for ATS has implications for style and design. (Note: see tool at the bottom, see Common mistakes, short video).

In the 2010’s the fad was to use fancy templates. To create highly graphic resumes. Visual resumes are still a thing. I still think these have a place, especially if you are applying for visual-design jobs. But I am skeptical of a lot of Canva, Microsoft, and even InDesign templates for job materials. Many of those templates are designed for a very precise amount of content. And that means that when you use that template, you end up having weird gaps, spaces, or crams. They look weird instead of showing design skill and attention to detail.

So let’s assume that we’ve beaten the machine. Now our resume is in the hands (or more likely on the screen) of a human resource director or a manager who needs to wean a stack of 20-25 candidates down to a stack of 5 for interviews. Now we might have to beat the dreaded six second scan.. But beware keyword stuffing!

Let’s close this section with a review of some generic but staple resume advice–a few Squawkfox articles.

Plain-Text Resumes

Beyond ATS preparation, there’s a movement towards plain-text resumes. There are documents with no formatting–bold, italics, bullets, etc. Such documents take ATS formatting to the extreme.

Sample Resumes.

Wright, Dol, and Collins (2011). See sample resume description [could this go in a resume or a cover letter? Top of the resume for a person? Or bottom of a resume? Where to position this?]. See Wonderlic.

Another resource to help identify strengths/compatibility: Big Five personality test.

Here is my heuristic/template for starting a resume

So, this is a mess of notes. Let me try to sum this up into a list of questions to guide your resume.

If you are submitting to a human, then I would likely suggest you have a non-plain-text resume-either a designed resume or a simple, clean text resume (like, for instance, the boring template I provide above). If you are submitting to an algorithm, then I recommend a plain-text resume. These days, you should have both prepared.

I would only use a template if you feel confident in your ability to edit said template. It is better to play it safe than to use a template poorly.

You should organize the material in your resume to put your most impressive content first. That might be your education. But it might not be. Do not feel compelled to put your GPA on your resume (and I would only list it if you are a 3.5+). Do not feel compelled to put every job on your resume.

Old rules dictated that a resume never extend beyond one page. I don’t think that rule works in a digital, algorithmic age. BUT, prioritize what goes where.

An objective statement allows you to repeat the job title. They are not necessary. Some people love them, others see them as a waste of space.

There’s no need to list references. But, if you have empty space, then they do not hurt. I’d rather see a list of skills.

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ENG 301 12.F: Job Search Project

Today’s Plan:

  • Community Engagement Project Timeline
  • Job Search Project Overview
  • A Tentative Schedule

Community Engagement Project Timeline

I have updated the Canvas assignment for the Community Engagement work. My plan is to provide feedback on all of that work before Monday’s class.

Job Search Project Overview

Between now and the end of the semester, I want to focus our attention on applying for jobs. Of course this means we will generate/revise resumes and cover letters. But, additionally, I want to help you locate, read, and analyze job advertisements. We’ll whip out the Brumberger and Lauer coding scheme one more time to both rhetorically analyze job advertisements and generate language for your resumes and cover letters.

For instance, think through the community engagement projects you are doing right now. How many codes can you ascribe to the work you are doing?

Let’s look a bit at job/internship searching.

A Tentative Schedule

Monday, Nov 15th: Final work day with Community Engagement Teams. Homework: Revise your Community Engagement Project. Polish up and submit a resume draft to Canvas.

Wednesday, Nov 17th: Revising Resumes–focus on content (note: I am assuming you can come to this class session with a resume. If you don’t have one already, then it is time to make one; the project is designed to address how to *revise* resumes). Why you need two different versions of your resume (plain text and polished design). Why polished design does not mean wacky Microsoft template. Homework: finish up revising your Community Engagement Project.

Friday, Nov 19th: Cover letter crash course. Homework over Thanksgiving break: find two job advertisements OR internship opportunities. Use B&L’s coding scheme on those advertisements to identify as many codes your job materials need to address as possible. Over break, draft a cover letter for one of these positions.

Monday, Dec 2nd: Peer-review cover letters. Homework: revise cover letters based on peer feedback.

Wednesday, Dec 4th: Shall we wrestle with Linkedin? Revising resumes-focus on design.

Friday, Dec 6th: Peer review resumes.

During exam week: you will submit your resume and cover letter to me. I will also distribute a short course reflection survey.

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ENG 123 11.W: Writing a Methodology Section

Today’s Plan:

  • Writing a Methodology Section

Writing a Methodology Section

Think of writing a methodology section as if you were writing a recipe for baking a cake. I specifically say baking and not, say, grilling, because baking involves chemistry. You can grill steaks that have been “seasoned with salt and pepper.” You don’t necessarily need exact measurements. Try baking a cake without exact measurements and tell me how that goes. So the first and most important lesson when it comes to writing up a methodology section is to be detailed and precise. A researcher should be able to read this section and recreate your data pool and your analysis, and expect to get similar results.

Generally, any methodology section has three primary concerns:

  • Collection: When you start a recipe, you have to collect your ingredients. That is what you are doing here. You explain to the reader how you gathered all the things you needed to do this project. What tools did you need? What objects did you need? What people did you need? How did you find them? How do you justify the decision to do it that way?
  • Analysis: How did you analyze them? What did you look for? How did you know to look for that? Who else has looked for that? How does your methods compare?
  • Reliability: What did you do to make sure your results were accurate? Did more than one person analyze each item? Did you hold norming sessions to ensure everyone is on the same page?

Note that sometimes you might say that you had based your project on a previous research project, and then describe that project and how you changed it. That might be a solid opening paragraph. But I even in that case, I expect a methodology section to have sub-headings like the one’s above.

Also note that I have excused y’all from having to write a reliability section. That doesn’t mean they aren’t appreciated–if your group did something to ensure reliability, then tell me about it. But they are not required.

Let’s look at a sample methodology for a project that, apparently, I will never finish writing.

Let’s look at some sample student methodologies from my video game research writing class.

Notice how I mention specific technologies and processes. I’m doing my best to walk my reader through what I did step-by-step.

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